PermissionService
Handles centralized permissions for different features.
NOTE
Update the GROUP_PERMISSIONS table to include appropriate permissions
for the group hosting the project.
Functions
HasPermission
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts. YieldsPermissionService:HasPermission(permission: string--
The permission label to check against
) → boolean--
Whether the player has the permission
Checks whether the player has the given permission. Returns true if they
do, or false if their rank is too low.